RYAN PRODUCTIONS
  • Game Portfolio
  • Product Management
    • Portfolio Setup Project
    • Video Game PM
    • LinkedIn Product Evaluation -- PM Case Study
  • Resume
  • About Me

ABOUT ME

Hello! I’m Patrick Ryan — a Game Producer, Level Designer, Game Designer, and cross-industry Product and Project Manager with a bachelor’s degree in Game Design and Animation from Purdue University. I’m passionate about building engaging digital experiences and driving high-performing teams to execute ambitious ideas with clarity and purpose.

Games have influenced my life in meaningful ways — from bringing distant friends and I together to creating unforgettable shared memories — and I’m determined to craft experiences that have that same lasting impact on others. Whether designing levels, analyzing player behavior, coordinating asset pipelines, or structuring feature roadmaps, I approach every project with intention, creativity, and a commitment to excellence.

I’m most recognized for:
  • Creative problem solving and innovative thinking
  • Strong communication and documentation discipline
  • Leading and empowering multidisciplinary teams
  • Data-informed decision making and strategic planning
  • A focus on usability, fun, efficiency, and player-first design

​My mindset is simple: build experiences that matter, collaborate with people who care, and always strive to improve the process as well as the product. I love environments where cross-functional collaboration is the norm, challenges are welcomed, and learning never stops.

A few fun facts:
I’m an Eagle Scout with survival and outdoor skills, a lifelong Indianapolis Colts fan, and a massive sports enthusiast. I once lived in a 150+ year-old mansion through my fraternity, and the first game I ever played was Wizard 101 — followed by Halo 3: ODST as my first owned title.


What I Do

​Game Producer
I ensure quality results through structured planning, clear communication, and collaborative leadership, driving scope alignment, resource management, and milestone execution to deliver polished products and strong player satisfaction.
I never settle for average work — I genuinely love empowering teams, keeping motivation high, and guiding a project from concept to release with pride and purpose.

Level Designer
I design levels that amplify core gameplay systems, support intuitive player navigation, and establish emotional pacing to create memorable, cohesive player experiences.
For me, creating levels is about shaping a journey — building worlds that immerse players, reward curiosity, and elevate every moment-to-moment decision they make.

Game Designer
I prototype and refine mechanics to deepen engagement, support replayability, and sustain long-term player investment, using both player psychology and data-informed iteration.
I love the experimentation and creativity of gameplay design — exploring ideas, testing them with real players, and evolving systems until they feel instinctively fun.

Product / Project Manager
​
I lead multi-disciplinary teams to align goals, prioritize features, and deliver measurable outcomes using Agile methodology, clear roadmapping, stakeholder communication, and data-driven decision-making.
I thrive in problem-solving environments where every challenge is an opportunity and where collaboration is the engine that turns vision into execution.



Technical Skills

​Engines & Tools:
Unreal Engine 4/5, GitHub

Project Management:
Jira, Trello, Asana, Notion, Miro

3D & Art Tools:
Autodesk Maya, Blender
​
Video / Editing / Documentation:
DaVinci Resolve, Adobe Creative Suite, Google Workplace, Microsoft Office


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Interested in my work or have any business inquiries? Let's get in touch!


Time Zone

Eastern Standard Time
​(EST), USA

Telephone

317-760-0608

Email

pryan5141"at"outlook.com
  • Game Portfolio
  • Product Management
    • Portfolio Setup Project
    • Video Game PM
    • LinkedIn Product Evaluation -- PM Case Study
  • Resume
  • About Me