FPS Level Design
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This is my Level Design Document for specifically a mission pitch for the game Borderlands 3 titled "The Trainyard: Traversing The Borderlands." Here I found inspiration from this game and its generally wasteland setting to come up with a themed mission and level design. I used visual references from the game as well as Star Wars Jedi: Fallen Order (reference bottom of document) and drew up a map to visually represent the space I would be working with. There is a gradual flow of gameplay where the difficulty scales with the progression of the mission from outside the train station to the singular operable train in the back of the map. I took into account several factors such as the dimensions of each playable area, weapon or item pickups, enemy spawns, enemy types, pacing and difficulty, and positioning of both static and moving objects in the environment to maximize gameplay.
Disclaimer: All work except for the images in the document is my own.
Disclaimer: All work except for the images in the document is my own.
As you can see in my gameplay video above, the work from my game design document has started taking shape. I had to make some adjustments to the layout of the level and the distribution of enemies. While there are still some visible bugs, the overall gameplay runs quite smoothly, and the fight sequences are close to original expectations.
Disclaimer: I took the tools at my disposal and used them to build this level myself, however; I did not create the in game content except for the enemy spawner. The rest of the blueprints were generously given to me and the general public in a package called "FPS Game Starter Kit."
Disclaimer: I took the tools at my disposal and used them to build this level myself, however; I did not create the in game content except for the enemy spawner. The rest of the blueprints were generously given to me and the general public in a package called "FPS Game Starter Kit."