General Level Design Overview
This video highlights some of the many level design aspects involved in The Bunker level in Hook, Line And Axe.
The level was completely made by me up until the environment art, which one of my teammates worked on. The concept, blockout, and implementation of game assets/blueprints was done entirely by me including all enemy waves, combat encounters, and scripted events (which our programmer built).
The level was completely made by me up until the environment art, which one of my teammates worked on. The concept, blockout, and implementation of game assets/blueprints was done entirely by me including all enemy waves, combat encounters, and scripted events (which our programmer built).
Level Navigation and Movement
In this video, the level traversal and movement aspects are highlighted in our Ascent Intro level in Hook, Line And Axe. The levels I create are dynamic and encourage player movement which is especially critical for the game's parkour element. Catch this brief segment as the world comes to life!
Combat Design Pertaining to Levels
Watch my carefully planned and designed implementation of the level's combat layout in the video above. From free standing enemies that roam the area to tactical uses of spawners, there is so much time and effort that goes into making each combat encounter challenging, unique, and most importantly fun!
Level Design Image Showcase
As can be seen in the slideshow, this is my level design for a singular arena with the art pass image before its corresponding blockout image. I have named this area the "PitFall Arena" because of the emphasis of being able to fall into the facility's chasm of darkness. This is merely a fraction of the bunker level, but it clearly demonstrates my knowledge of space utilization and my capabilities of creating a unique level that has various components and elevations.
If you think the level looks fun and aesthetically pleasing, just wait until you try out the gameplay. The level design certainly makes this part of the game quite memorable, challenging, and most importantly fun!