As can be seen in the slideshow, this is my level design for a singular arena with the art pass image before its corresponding blockout image. I have named this area the "PitFall Arena" because of the emphasis of being able to fall into the facility's chasm of darkness. This is merely a fraction of the bunker level, but it clearly demonstrates my knowledge of space utilization and my capabilities of creating a unique level that has various components and elevations.
If you think the level looks fun and aesthetically pleasing, just wait until you try out the gameplay. The level design certainly makes this part of the game quite memorable, challenging, and most importantly fun!