RYAN PRODUCTIONS
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Additional Projects

Wooden Block Projects- Built to Scale!

Ryan_Patrick_0032388936_wk7b_castle by Patrick Ryan on Sketchfab

Ryan_Patrick_0032388936_wk7a_unit_block_advanced by Patrick Ryan on Sketchfab

Ryan_Patrick_0032388936_wk6b_unit_blocks_interme by Patrick Ryan on Sketchfab

Ryan_Patrick_0032388936_wk5b_unit_block by Patrick Ryan on Sketchfab

These are my wooden block projects that are a gradual progression of complexity starting at the bottom and ending at the top. I was challenged to make objects, in this case wooden blocks, built to a real-life scale. As time went on, the pieces became more difficult to make and had to be a part of more elaborate structures. I was able to drag vertices according to reference images to improve the scaling accuracy, use cutting tools, and place holes in meshes without having to manually sculpt one. I learned how to work with UVs as well, making the blocks appear as realistic as possible.

Graphic Design Flyers

These are some flyer designs that I have made using Adobe products for my fraternity. I made an advertised for our Philanthropy event, a few of our parties, and Mom’s Day. In each design, I covered all the essential information and presented it in an easy to understand way while maintaining a nice aesthetic.

3D Venus Flytrap Model

Ryan_Patrick_0032388936_wk8_Plant by Patrick Ryan on Sketchfab

This was my first organic 3D model which was supposed to be a type of plant. Rather than choosing something simple and plain, I went with a Venus Flytrap to be more creative and to have a fun challenge. I learned a lot about how to rotate objects in Maya in more complex ways as well as how to reflect objects on a point. I used this so that only half of the head of the plant was necessary to be built and the other half could be attached by being reflected along the x-axis.

Side Scroller Game

Check out the gameplay in the video below!

3D Architecture Model: Doric Pillars

ryan_patrick_0032388936_wk3_doric_pillar by Patrick Ryan on Sketchfab

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The Doric Pillar project taught me how to trace a reference image and create sophisticated architecture using tricks and techniques that saves a great amount of time for a high-quality result.

Marble Madness Map Design

Ryan_Patrick_0032388936_wk4_Marble_Madness by Patrick Ryan on Sketchfab

For this particular project, I was supposed to make a map for a "Marble Madness" game using certain tools in Maya. To demonstrate my creativity, I made the marble look like a golf ball and constructed the map to appear like a vertical miniature golf course. Each part of this course was built using a different tool.

3D Scythe Model

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This is a 3D scythe that I designed spontaneously for fun! It challenged me to model specific details found in the blade and taught me how textures can be used to create a desired aesthetic.

Experience with Tools in Maya

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As you can see above, I have familiarity with all of the tools used in Maya and can use them to serve a wide variety of purposes.
I am a quick learner so using tools in other software should not take long to figure out.

Interested in my work or have any business inquiries? Let's get in touch!


Time Zone

Eastern Standard Time
​(EST), USA

Telephone

317-760-0608

Email

pryan5141"at"outlook.com
  • Game Portfolio
  • Product Management
    • Portfolio Setup Project
    • Video Game PM
    • LinkedIn Product Evaluation -- PM Case Study
  • Resume
  • About Me