Stactics
Commercial PC Game | Steam
Role: Producer · Game Designer
Team Size: 7
Engine: Unreal Engine
Release: Steam Release TBD
• 130K+ impressions in first month
• 28K+ downloads
• Shipped commercial title
Commercial PC Game | Steam
Role: Producer · Game Designer
Team Size: 7
Engine: Unreal Engine
Release: Steam Release TBD
• 130K+ impressions in first month
• 28K+ downloads
• Shipped commercial title
Pre-Production
- Recruited and onboarded a seven-person remote team; created contracts, onboarding guides, and workflows supporting long-term sustainability.
- Built and maintained sprint systems in Asana/Kanban by forecasting capacity, adjusting scope, and reallocating tasks to sustain milestone velocity.
Production
- Leading development of a digital board/card strategy game by defining production goals, sequencing features, and managing roadmap iterations across single-player and 1v1 modes.
- Coordinated delivery of 60+ assets across six disciplines by establishing clear constraints, creative ownership, and collaborative review cycles, increasing team satisfaction by 80%.
- Directed cross-discipline implementation and playtesting by organizing feedback pipelines and prioritization reviews to improve stability and player experience.
Graphic Design |
3D Models |
UX |
Audio (SFX and Music) |