RYAN PRODUCTIONS
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3D CHARACTER MODEL: VENOM PROJECT

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Venom_Final_Model by Patrick Ryan on Sketchfab

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This is my first ever 3D character model, which I made myself during my second semester in college. I made my model using the reference image above by sculpting the head, limbs, and torso separately from both the front and side profile. I learned a lot about the curvature of a human or human-like character and the variation in composition of each of the parts. A lot of different skills in Maya were necessary to create this character such as edge loops, bridging, lattices, vertex manipulation, and much more.
  • Game Design Portfolio
  • Animation Portfolio
  • Resume
  • About Me