This is my first ever 3D character model, which I made myself during my second semester in college. I made my model using the reference image above by sculpting the head, limbs, and torso separately from both the front and side profile. I learned a lot about the curvature of a human or human-like character and the variation in composition of each of the parts. A lot of different skills in Maya were necessary to create this character such as edge loops, bridging, lattices, vertex manipulation, and much more.